How to create enjoyable, weird, and/or meaningful experiences for people is the central question of my research and design activities. My main focus is on video games and interactive/immersive experiences.
In 2015, I've defended my PhD Thesis in Computer Science on the subject of game design methods for therapeutic games.
Since 2017, I'm a "Maître de Conférence" (half-time researcher, half-time teacher, more or less equivalent to a tenured associate professor) at CNAM Paris.
I'm part of the ILJ research team of the CNAM-CEDRIC, head of game design at CNAM-ENJMIN and responsible for the Mastère Spécialisé IDE.