Basalt Soundscape experience #1: Matter & resonating cubes

Basalt (2017) - Interactive soundscape by Guillaume Levieux, Guillaume Tiger

Creating a visual landscape supporting an interactive soundscape without taking over.

The purpose is to move in the soundscape directly and to focus on the sound, so Basalt does not feature a visual displacement of the player.
The player stays in front of a cubic landscape that reflects his/her movements in the soundscape.
First version made during the Digital Art Jam 2017.

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