How to create enjoyable, weird, and/or meaningful experiences for people is the central question of my research. Video game is my main territory in research and design practice.
In 2015, I've defended my PhD Thesis on game design methods for therapeutic games.
Now, I'm a "Maître de Conférence" (half-time researcher, half-time teacher).
I'm part of the ILJ research team of the CEDRIC (the computer science lab of CNAM, Paris), and responsible of the game design teaching at ENJMIN.
In parallel, I continue to practice as a game designer. Most of my personal projects are weird experiments done during game jams.