I'm doing game design research for any kinds of games (entertainement and serious) and interactive experiences.
I work on game design methodologies & models, design tools, player profiling, dynamic adaptation, and procedural content generation.
How to design therapeutic games was the subject of my PhD Thesis and is still an on-going question in my current research projects.
Now, one of my main objective is to take these very specific methods for therapeutic games and decide which, and how, they could be translated or injected into more generic game design methods.

PhD Thesis (Computer Science)

Stéphanie Mader
Le game design de jeux thérapeutiques : modèles et méthodes pour la conception du gameplay
Sous la direction de Stéphane Natkin et l'encadrement de Guillaume Levieux.
CNAM/CEDRIC (MIM/ILJ), 2015

Publications

Gilles Remillet (Université Paris Nanterre), Stéphanie Mader (CNAM), Alain Le Quellec (Université de Montpellier I), Maria Teixeira (Université Paris Diderot)
Regards croisés sur le Serious Game comme outil de formation à la clinique médicale : approches médicales, anthropologiques et numériques
CoSHSeM 2017 (Colloque national du Collège des Humanités médicales) - Les humanités médicales : terrains et enjeux de la recherche et de l’enseignement, Strasbourg, France
Communication orale, Symposium 14 : Humanités médicales et visuelles.

Cécile le Prado, Stéphane Natkin, Stéphanie Mader, Lubna Odeh
Analyse des jeux pervasifs multi-joueurs en milieu urbain
HYPERURBAIN 6/Art et Ville Post-Numérique, June 2017, Chambery, France

Stéphanie Mader, Guillaume Levieux, Stéphane Natkin
A Game Design Method for Therapeutic Games
8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), September 2016, pp.1-8, Barcelona, Spain.
DOI

Jérôme Dupire, Stéphanie Mader
Une approche Game Design de l'accessibilité des jeux vidéo
Handicap 2016, Poster presentation, June 2016, Paris, France, 2016


Zahen Malla Osman, Jérôme Dupire, Stéphanie Mader, Pierre Cubaud, Stéphane Natkin
Monitoring Player Attention: A Non-Invasive Measurement Method Applied to Serious Games
Entertainment Computing, vol. 14, 2015
DOI

Guillaume Levieux, Guillaume Tiger, Stéphanie Mader, Jean-François Zagury, Stéphane Natkin, Matthieu Montes
Udock, the interactive docking entertainment system
Faraday Discussions, May 2014, Nottingham, France. 169, pp.425-441


Stéphanie Mader, Stéphane Natkin, Guillaume Levieux
How to Analyse Therapeutic Games: The Player / Game / Therapy Model
Entertainment Computing - ICEC 2012, September 2012, Bremen, Germany, vol. 7522, pp.193-206, Lecture Notes in Computer Science


Stéphanie Mader, Jérôme Dupire, Stéphane Natkin, Emmanuel Guardiola
Designing therapeutic games for seniors: case study of "le village aux oiseaux" (birds village)
Modelling, Measurement and Control A, 2012


Stéphanie Mader, Jérôme Dupire, Emmanuel Guardiola, Stéphane Natkin
Conception d'un serious game thérapeutique: l'expérience du Village
Handicap 2012, June 2012, Paris, France.


Jérôme Dupire, Alexandre Topol, Stéphane Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano
AZ66
IEEE ICE-GIC'09, IEEE Consumer Electronics Society's Games Innovations Conference, January 2009, London, England


Stéphane Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Jérôme Dupire, Alexandre Topol
AZ66 How Can We Play With Emotions ?
ICEC'09, Int. Conf. on Entertainment Computing, September 2009, Paris, France, pp.2, LNCS